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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GP: 3D DOS PROGRAMING
Over the summer I worked for a game company testing a computer game. From talking to one of the programmers I've learned that openGL is a lot less bug ridden compared to DirectX which really didn't function in a worthwhile fashion until version 5.0 DirectX borrows a lot of idea and whatnot from openGL. Chris Parsons ----- Original Message ----- From: Keith Luu <KeithLuu@cit.com.au> To: <gameprogrammer@gameprogrammer.com> Sent: Wednesday, September 01, 1999 3:54 PM Subject: RE: GP: 3D DOS PROGRAMING > Hi all, > I really appreciate everyone's input here and it's really cool. > On the subject of 3D game programming. Does anyone know anything about > OpenGL? heard that's it's so much cooler than Direct3D (Don't quote me one > this). > > Cheers, > Keith > > -----Original Message----- > From: Patrick Clerkin [mailto:p_clerkin@Hotmail.com] > Sent: Thursday, September 02, 1999 8:47 AM > To: gameprogrammer@gameprogrammer.com > Subject: Re: GP: 3D DOS PROGRAMING > > > If you want find out about how something like Wolfenstein 3D was basically > done have a look at: > > http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html > > which is a ray casting tutorial. But things have changed a lot over the > years: polygons rather than stretched slices of bitmaps are used nowadays. > > I really don't think you should confine yourself to DOS just because you're > a beginner. DOS is dead, as they say. Just go straight for DirectX. It's > really not difficult to get up and running with DX - though of course it can > > become as deep and complicated as is necessary. > > Best of luck, > Patrick. > > >From: "Acidnaught" <luisfertv@geocities.com> > >Reply-To: gameprogrammer@gameprogrammer.com > >To: <gameprogrammer@gameprogrammer.com> > >Subject: GP: 3D DOS PROGRAMING > >Date: Wed, 1 Sep 1999 16:29:37 -0500 > > > >Hello everybody > > > >I know that maybe there are a lot of you that know a lot more than me about > >this simple subjects, but it's for sure that all of you had need some help, > >like if there is a fool obstacle that anybody can cross except you. At this > >moment I'm in front of this obtacles, and I'd really apreciate if somebody > >could help me to open my eyes. > > > >OK, so, here is the matter: I'm begining to learn visual gaming > >programing, > >so I have found my first obstacles. These are especificallly: > >1. If I draw an empty cube with just the ridges. How can I apply a textur > >to > >each side of this square > >2. Wich kind of physics is needed to make the calculations of the change of > >a view (f.e. let's say in a Wolfenstein like game, when you walk, there is > >an aproaching of the objects on the stage) How can I make this change on > >the > >scale in respect to the point of the viewer > >and > >3. How does a 3d engine works? Wich one is the first step to make one by my > >own? > > > >Please note that I'm just programing for DOS enviroment using Borland > >C++4.5 > >(I think it's better to beginers like me and JC did Wolfenstein using a > >previous version, so....) > > > >Thanks a lot! > > > > > >================================================================= > >To SUBSCRIBE or UNSUBSCRIBE please visit > >http://gameprogrammer.com/mailinglist.html > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html > ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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