http://GameProgrammer.Com

Programming

GP Mailing List
     Thread Index
     Date Index

ATXGPSIG List
     Thread Index
     Date Index

Google
>

Home

Wise2Food



[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: GP: 3D DOS PROGRAMING



Over the summer I worked for a game company testing a computer game.  From
talking to one of the programmers I've learned that openGL is a lot less bug
ridden compared to DirectX which really didn't function in a worthwhile
fashion until version 5.0  DirectX borrows a lot of idea and whatnot from
openGL.

Chris Parsons

----- Original Message -----
From: Keith Luu <KeithLuu@cit.com.au>
To: <gameprogrammer@gameprogrammer.com>
Sent: Wednesday, September 01, 1999 3:54 PM
Subject: RE: GP: 3D DOS PROGRAMING


> Hi all,
> I really appreciate everyone's input here and it's really cool.
> On the subject of 3D game programming. Does anyone know anything about
> OpenGL? heard that's it's so much cooler than Direct3D (Don't quote me one
> this).
>
> Cheers,
> Keith
>
> -----Original Message-----
> From: Patrick Clerkin [mailto:p_clerkin@Hotmail.com]
> Sent: Thursday, September 02, 1999 8:47 AM
> To: gameprogrammer@gameprogrammer.com
> Subject: Re: GP: 3D DOS PROGRAMING
>
>
> If you want find out about how something like Wolfenstein 3D was basically
> done have a look at:
>
> http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html
>
> which is a ray casting tutorial.  But things have changed a lot over the
> years: polygons rather than stretched slices of bitmaps are used nowadays.
>
> I really don't think you should confine yourself to DOS just because
you're
> a beginner.  DOS is dead, as they say.  Just go straight for DirectX.
It's
> really not difficult to get up and running with DX - though of course it
can
>
> become as deep and complicated as is necessary.
>
> Best of luck,
> Patrick.
>
> >From: "Acidnaught" <luisfertv@geocities.com>
> >Reply-To: gameprogrammer@gameprogrammer.com
> >To: <gameprogrammer@gameprogrammer.com>
> >Subject: GP: 3D DOS PROGRAMING
> >Date: Wed, 1 Sep 1999 16:29:37 -0500
> >
> >Hello everybody
> >
> >I know that maybe there are a lot of you that know a lot more than me
about
> >this simple subjects, but it's for sure that all of you had need some
help,
> >like if there is a fool obstacle that anybody can cross except you. At
this
> >moment I'm in front of this obtacles, and I'd really apreciate if
somebody
> >could help me to open my eyes.
> >
> >OK,  so, here is the matter: I'm begining to learn visual gaming
> >programing,
> >so I have found my first obstacles. These are especificallly:
> >1. If I draw an empty cube with just the ridges. How can I apply a textur
> >to
> >each side of this square
> >2. Wich kind of physics is needed to make the calculations of the change
of
> >a view  (f.e. let's say in a Wolfenstein like game, when you walk, there
is
> >an aproaching of the objects on the stage) How can I make this change on
> >the
> >scale in respect to the point of the viewer
> >and
> >3. How does a 3d engine works? Wich one is the first step to make one by
my
> >own?
> >
> >Please note that I'm just programing for DOS enviroment using Borland
> >C++4.5
> >(I think it's better to beginers like me and JC did Wolfenstein using a
> >previous version, so....)
> >
> >Thanks a lot!
> >
> >
> >=================================================================
> >To SUBSCRIBE or UNSUBSCRIBE please visit
> >http://gameprogrammer.com/mailinglist.html
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
> =================================================================
> To SUBSCRIBE or UNSUBSCRIBE please visit
> http://gameprogrammer.com/mailinglist.html
> =================================================================
> To SUBSCRIBE or UNSUBSCRIBE please visit
> http://gameprogrammer.com/mailinglist.html
>

=================================================================
To SUBSCRIBE or UNSUBSCRIBE please visit
http://gameprogrammer.com/mailinglist.html