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RE: GP: 3D DOS PROGRAMING



Hi all,
	I really appreciate everyone's input here and it's really cool.
On the subject of 3D game programming. Does anyone know anything about
OpenGL? heard that's it's so much cooler than Direct3D (Don't quote me one
this).

Cheers,
Keith

-----Original Message-----
From: Patrick Clerkin [mailto:p_clerkin@Hotmail.com]
Sent: Thursday, September 02, 1999 8:47 AM
To: gameprogrammer@gameprogrammer.com
Subject: Re: GP: 3D DOS PROGRAMING


If you want find out about how something like Wolfenstein 3D was basically 
done have a look at:

http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html

which is a ray casting tutorial.  But things have changed a lot over the 
years: polygons rather than stretched slices of bitmaps are used nowadays.

I really don't think you should confine yourself to DOS just because you're 
a beginner.  DOS is dead, as they say.  Just go straight for DirectX.  It's 
really not difficult to get up and running with DX - though of course it can

become as deep and complicated as is necessary.

Best of luck,
Patrick.

>From: "Acidnaught" <luisfertv@geocities.com>
>Reply-To: gameprogrammer@gameprogrammer.com
>To: <gameprogrammer@gameprogrammer.com>
>Subject: GP: 3D DOS PROGRAMING
>Date: Wed, 1 Sep 1999 16:29:37 -0500
>
>Hello everybody
>
>I know that maybe there are a lot of you that know a lot more than me about
>this simple subjects, but it's for sure that all of you had need some help,
>like if there is a fool obstacle that anybody can cross except you. At this
>moment I'm in front of this obtacles, and I'd really apreciate if somebody
>could help me to open my eyes.
>
>OK,  so, here is the matter: I'm begining to learn visual gaming 
>programing,
>so I have found my first obstacles. These are especificallly:
>1. If I draw an empty cube with just the ridges. How can I apply a textur 
>to
>each side of this square
>2. Wich kind of physics is needed to make the calculations of the change of
>a view  (f.e. let's say in a Wolfenstein like game, when you walk, there is
>an aproaching of the objects on the stage) How can I make this change on 
>the
>scale in respect to the point of the viewer
>and
>3. How does a 3d engine works? Wich one is the first step to make one by my
>own?
>
>Please note that I'm just programing for DOS enviroment using Borland 
>C++4.5
>(I think it's better to beginers like me and JC did Wolfenstein using a
>previous version, so....)
>
>Thanks a lot!
>
>
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