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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GP: 3D DOS PROGRAMING
If you want find out about how something like Wolfenstein 3D was basically done have a look at: http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html which is a ray casting tutorial. But things have changed a lot over the years: polygons rather than stretched slices of bitmaps are used nowadays. I really don't think you should confine yourself to DOS just because you're a beginner. DOS is dead, as they say. Just go straight for DirectX. It's really not difficult to get up and running with DX - though of course it can become as deep and complicated as is necessary. Best of luck, Patrick. >From: "Acidnaught" <luisfertv@geocities.com> >Reply-To: gameprogrammer@gameprogrammer.com >To: <gameprogrammer@gameprogrammer.com> >Subject: GP: 3D DOS PROGRAMING >Date: Wed, 1 Sep 1999 16:29:37 -0500 > >Hello everybody > >I know that maybe there are a lot of you that know a lot more than me about >this simple subjects, but it's for sure that all of you had need some help, >like if there is a fool obstacle that anybody can cross except you. At this >moment I'm in front of this obtacles, and I'd really apreciate if somebody >could help me to open my eyes. > >OK, so, here is the matter: I'm begining to learn visual gaming >programing, >so I have found my first obstacles. These are especificallly: >1. If I draw an empty cube with just the ridges. How can I apply a textur >to >each side of this square >2. Wich kind of physics is needed to make the calculations of the change of >a view (f.e. let's say in a Wolfenstein like game, when you walk, there is >an aproaching of the objects on the stage) How can I make this change on >the >scale in respect to the point of the viewer >and >3. How does a 3d engine works? Wich one is the first step to make one by my >own? > >Please note that I'm just programing for DOS enviroment using Borland >C++4.5 >(I think it's better to beginers like me and JC did Wolfenstein using a >previous version, so....) > >Thanks a lot! > > >================================================================= >To SUBSCRIBE or UNSUBSCRIBE please visit >http://gameprogrammer.com/mailinglist.html ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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