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RE: GameProgrammer:



For what it's worth, I reckon a book is definitely the best way to go. I've 
never seen a website with even a fraction of the information you get in a 
good big book on calculus.  And these books are full of diagrams which no 
person who wanted to keep their sanity would try to create and upload!  Just 
get one of those university-level calculus books - which contain chapters on 
trig as well - and you'll be flying.

Patrick.

>
>At 06:32 PM 8/30/99 -0700, Alex McCool <amccool@cadscape.com> wrote:
>
> >I recall learning alot o graphic math from something called
> >Graphic Gems III - which I did find on-line years ago
> >Can anyone fill in the memory gaps?
>
>I had my local bookstore order the series from Academic Press, but they are
>also sold at amazon.com. When I ordered mine, the part II was out of print.
>I just found out it is available again, so I quickly ordered that part.
>See the URL:
>
>
>http://www.amazon.com/exec/obidos/ISBN%3D0120644819/gameprogrammercoA/002-0
>825271-0182439
>
>The Graphics Gems series are exellent study books, but they are heavy on
>the academic math. Having had math at scool in Dutch, I often need to read
>a page a couple of times before I understand what thy are talking about :=(
>
>Karel.
>
>
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