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RE: GameProgrammer: DirectDraw



uhhhh What does Adobe PhotoShop 5.2 have to do with Direct Draw
cooperative code?

BozoJoe
boney_stew@msn.com

+=> -----Original Message-----
+=> From: Sina Ahmadian [mailto:Sipoo@Hotmail.com]
+=> Sent: Sunday, August 29, 1999 5:45 PM
+=> To: gameprogrammer@gameprogrammer.com
+=> Subject: Re: GameProgrammer: DirectDraw
+=> 
+=> 
+=> 
+=> ----- Original Message -----
+=> From: Mark Traunero <anfaroth@Hotmail.com>
+=> To: <gameprogrammer@gameprogrammer.com>
+=> Sent: Tuesday, August 31, 1999 5:03 AM
+=> Subject: GameProgrammer: DirectDraw
+=> 
+=> 
+=> > Hi.
+=> >
+=> > I am presently trying to write a game in Win95/98 in C++. 
+=> I use DirectDraw
+=> > 5.0 (I'm a beginner) for graphics. Here is the problem: 
+=> Every time I put
+=> the
+=> > program in the background (via an Alt+tab), when I come 
+=> back into my
+=> > program, the screen goes black and DirectDraw doesn't work. I use
+=> > (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) in the 
+=> SetCooperativeLevel function.
+=> >
+=> > I was wondering what I have to do to prevent this from 
+=> happening, so that
+=> > the user could switch between programs and be able to 
+=> come back to my
+=> > program with it functioning normally. Can anybody help me?
+=> >
+=> > Anfaroth.
+=> >
+=> > ______________________________________________________
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+=> >
+=> Hi!
+=> 
+=> I suggest you using Adobe PhotoShop 5.2 (the latest version)
+=> 
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